Global Journal of Human-Social Science, A: Arts and Humanities, Volume 22 Issue 11
© 2022. Magdalena Furmanik-Kowalska. This research/review article is distributed under the terms of the Attribution- NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0). You must give appropriate credit to authors and reference this article if parts of the article are reproduced in any manner. Applicable licensing terms are at https://creativecommons.org/ licenses/by-nc-nd/4.0/. Battlegrounds. Net Art and Virtual Worlds in the Work of Chinese Artists By Magdalena Furmanik-Kowalska Introduction- Art historian Wu Hunga, one of the first to describe contemporary Chinese art, suggested that in the Chinese context it should rather be called experimental ( shiyan yishu) 1 then postmodern, as it diverges chronologically from the development of Western art. In 2005, he wrote that he saw the following stages: 1979-1984, the time of the formation of unofficial art; 1985-1989, known as the 'New Wave of Art '85' and the 'China/Avant-garde' exhibition in Beijing as a result of this period; then 1990-1993, when Chinese experimental art entered the world market; and finally, from 1994 to the present, art as a critique of the socio-cultural situation in China 2 . Now, after more than fifteen years, it would be appropriate to add further stages, including certainly the extremely intense development after 2004 of art using new information technologies and social media. GJHSS-A Classification: DDC Code: 302.23 LCC Code: HM258 BattlegroundsNetArtandVirtualWorldsintheWorkofChineseArtists Global Journal of HUMAN-SOCIAL SCIENCE: A Arts & Humanities - Psychology Type: Double Blind Peer Reviewed International Research Journal Publisher: Global Journals Online ISSN: 2249-460x & Print ISSN: 0975-587X Volume 22 Issue 11 Version 1.0 Year 2022 Strictly as per the compliance and regulations of:
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