Global Journal of Human Social Science, C: Sociology and Culture, Volume 23 Issue 4
communication generated", Mead believes that the human mind has the ability to understand symbols, through role play, meaning is created in human interaction. There are two basic characteristics of significance: participation and communicability. But only when the behavior made by an individual leads to the gesture of a corresponding response made by another individual, and also leads to the same response in the individual's heart, such communication is meaningful (Meltzer, 1994). Collins understands intersubjective communicability from the perspective of interactive ritual. Communication between interactive agents plays an integrated role in two core mechanisms: mutual attention and emotional connection. Interactive ritual is essentially to establish a communicative subject relationship, which can produce a series of results, including: promoting group unity, common sense of identity. Both Habermas's "intersubjective" interaction, Mead's "meaningful gesture", and Collins's "interactive ritual" are common in that they emphasize the connection between subjects and psychological feedback. People live in the urban public space, especially the online virtual network space, communication is happening all the time. However, such urban communication space is often filled with fake news, cyber violence, algorithm bubbles, and vicious communication events. The communicative city has become a more urgent social problem in the current media era with increasing uncertainties and risks. The research on the communicative city should first pay attention to the communication subjects and their daily communication effectiveness. b) The communicability of communication technology Communicative city is a communication and interactive network built on certain communication infrastructure. Especially, the rise of networked society makes urban public space increasingly rely on digital media technology to connect people, such as various digital public affairs and public social platforms. The access and use of urban public media platform is another indication to measurethe communicative city. In modern society, media technology has a profound impact on people's daily life. From printing to the internet, from physical space to virtual space, from manual distribution to algorithmic distribution, from interpersonal communication to machine communication, people have entered the stage of "digital survival", and media platform has become the infrastructure for people to carry out computer-mediated communication. From the technical point of view, communicative city focuses on the communication infrastructure in urban public space, which can be mainly carried out from two perspectives: the research on the access process and affordance of communication technology. The communicable attribute of technology is firstly expressed in the psychological feeling of using media technology. It designs aims to define the interaction between people and products, while also taking into account people's cognitive abilities. Most scholars choose the technology acceptance model to test the relationship between perceived usefulness, perceived ease of use , andexplain individual behaviors in media technology use (Serenko & Bontis, 2004). Perceived usefulness refers to the extent to which users perceive the use of a particular technology or system to improve performance. The higher the perceived usefulness, the stronger the user's willingness to communicate. Perceived ease of use refers to the amount of effort a user perceives to use a particular technology or system. The easier the media is to access and use, the stronger the communicability of the media. For example, in various urban public spaces such as museums and memorials, the application of new media technologies such as VR and AR is to effectively improve the audience's spatial experience, knowledge learning and even historical dialogue. The communicability attribute of technology is also reflected in the affordance of media technology. Gibson, an ecological psychologist, first proposed the concept of affordance based on his interest in visual perception, referring to the action possibility evoked by objects or environments. It is independent of the actor's experience and is related to the subject's perception (Gibson, 2014:41). Technological affordance captures how objects (including digital technologies) provide functional possibilities for goal-oriented actors to act (Markus & Silver, 2008). This means that media technology has the potential to inspire action, to enable people to have some practical abilities that can be exercised. For example, Majchrzak et al (2013) proposed four kinds of affordance of social media in the study on influencing people to use social media to participate in online knowledge dialogue. Namely, meta voicing, triggered attending, network-informed linkage and generative role- taking. These technology affordance opens up possibilities for people to communicate, connect and act collectively in urban life. To study communicative city, it is necessary to study how the affordance of these communication technologies promotes the dialogue between individuals and cities and is conducive to reaching consensus. c) The communicability of communication narratives From the content level of communication ecology, the study of communicable city also needs to discuss the communication narrative that connects individuals and cities. As the communication infrastructure, the urban public space flows various ideographic symbols such as text and image and the content of face-to-face interaction. However, in order to break through the interpersonal communication © 2023 Global Journals Volume XXIII Issue IV Version I 4 ( ) Global Journal of Human Social Science - Year 2023 C Towards a Communicative City: Applying a New Framework for Understanding Communication and City
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